Double Attack
Spell Normal

Double Attack

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Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
33± 8/ 100
Power Score
Intrinsic 33
Deck 33

Double Attack — Power Evaluation

Final Score: 33 ± 8 · Confidence: Medium

  • Intrinsic: 33 · Deck: 33 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Double Attack converts a monster already on your field into a two-attack threat, but it needs a monster discarded from hand and a lower-Level monster on the field, and it adds no body, draw, or search. The only observed use is one Vanquish Soul deck running 2 copies, with no combo or guide evidence, so the score rests on text plus thin deck data. Its effect is clear, which keeps the rules score steady, but the cost and conditions cap its conversion and resource value.

Axis scores

Axis Score Evidence
Accessibility 35 Needs a monster in hand to discard and a lower-Level monster on the field; the one deck runs 2 copies, so access is conditional rather than reliable (verified + observed).
Combo & Conversion 30 Adds damage to an existing monster but creates no board; no combo starter, searched or payoff evidence exists (verified + inferred).
Resource Economy 25 Costs a monster card from hand for a single-turn attack bonus with no draw, search or refuel; net -1 card (verified).
Effect & Interaction 5 No negation, removal or hand-trap reach in the text (verified).
Material Utility 10 A Spell, so it contributes no material body or level (verified).
Resilience & Flexibility 25 A Spell that can be negated, and its effect ends when the target leaves the field; no redundancy evidence (inferred).
Deck-Building Efficiency 55 No garnets or locks, and 2 copies in a single deck, so it is cheap to run but a slot cost for a weak effect (observed + inferred).

Calculation

Weight profile: 0.7 Utility + 0.3 Board breaker. Intrinsic ≈ 33, Deck ≈ 33, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns an existing monster into a two-attack threat in one spell
  • Cheap to run: no garnets or locks, 2 copies in the observed deck

Weaknesses

  • Costs a monster discarded from hand and needs a lower-Level monster on the field
  • Adds no body, draw, search or removal
  • Single-deck observation with no combo or guide evidence

Counters / choke points

  • Generic spell negation (inferred from spell type; no evidence of specific counters)

Best use

Board breaker / damage enhancer. Decks: Vanquish Soul. Suggested copies: 2.

Evidence & gaps

  • Verified: Discard 1 monster from hand to the Graveyard as cost; Selected monster must be on your side of the field with a lower Level than the discarded monster; Selected monster can attack twice this turn
  • Observed: Appears in 1 deck (Vanquish Soul, 100% of sample) at 2 copies
  • Inferred: Utility role with a secondary Board breaker role, based on text; Low resilience because it is a Spell that can be negated
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only single-deck sample limits deck synergy and resilience estimates











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